weatherless...................51.73390% offense.......................48.78975% balance.......................43.45165% rain..........................17.52341% sun...........................15.28941% sand..........................11.23502% hail..........................10.67198% trickroom..................... 6.91756% voltturn...................... 6.49543% multiweather.................. 6.44317% hyperoffense.................. 4.12221% monotype...................... 3.10826% semistall..................... 2.94284% tricksun...................... 2.25314% tailwind...................... 1.90571% rainoffense................... 1.24115% monowater..................... 1.00215% choice........................ 0.84032% monoice....................... 0.78746% sunoffense.................... 0.73335% stall......................... 0.69355% tricksand..................... 0.39783% trickrain..................... 0.21253% trickhail..................... 0.21188% monoground.................... 0.18514% monoghost..................... 0.16651% monobug....................... 0.16443% monoelectric.................. 0.15782% monopsychic................... 0.14309% monorock...................... 0.12578% sandoffense................... 0.12446% monodark...................... 0.11890% monofairy..................... 0.10227% sandstall..................... 0.08995% hailoffense................... 0.06938% mononormal.................... 0.06052% batonpass..................... 0.04355% monodragon.................... 0.03297% monofire...................... 0.02261% monofighting.................. 0.01782% monoflying.................... 0.01181% rainstall..................... 0.01130% monopoison.................... 0.00828% monograss..................... 0.00739% Stalliness (mean: -0.060) -1.5|# |### -1.0|###### |############## -0.5|######################## |########################## 0.0|############################## |############################## +0.5|############## |######### +1.0|#### |### +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%