offense.......................54.85153% weatherless...................46.11923% balance.......................41.06728% voltturn......................30.23552% sun...........................29.68035% sand..........................17.32809% trickroom.....................10.15702% rain.......................... 8.05936% multiweather.................. 3.43540% hyperoffense.................. 3.17941% rainoffense................... 2.84045% hail.......................... 2.24837% tricksun...................... 2.18762% tailwind...................... 1.82880% choice........................ 0.97509% stall......................... 0.51388% monotype...................... 0.39080% semistall..................... 0.38790% monoice....................... 0.27515% trickrain..................... 0.21083% tricksand..................... 0.15476% monowater..................... 0.07579% monoelectric.................. 0.01641% monoghost..................... 0.00901% trickhail..................... 0.00494% monorock...................... 0.00444% sandoffense................... 0.00339% sandstall..................... 0.00333% monopsychic................... 0.00316% sunoffense.................... 0.00281% mononormal.................... 0.00238% monoground.................... 0.00213% monodark...................... 0.00128% monofairy..................... 0.00074% monobug....................... 0.00032% hailoffense................... 0.00032% monofire...................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% rainstall..................... 0.00000% batonpass..................... 0.00000% monofighting.................. 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.176) -1.5| | -1.0|###### |############# -0.5|############################## |############## 0.0|################## |####################### +0.5|####### |#### +1.0|# | +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.86%