weatherless...................74.51967% balance.......................41.97482% offense.......................31.66468% voltturn......................19.48613% semistall.....................12.55017% sand..........................11.02811% sun........................... 8.54811% stall......................... 7.59368% hyperoffense.................. 6.21665% rain.......................... 5.92535% trickroom..................... 2.91963% dragmag....................... 2.32735% sandstall..................... 2.25336% multiweather.................. 1.17176% hail.......................... 1.15053% sunoffense.................... 0.62140% monotype...................... 0.23815% sunstall...................... 0.21681% sandoffense................... 0.13955% rainstall..................... 0.10741% monowater..................... 0.08854% monodark...................... 0.06275% monobug....................... 0.05366% rainoffense................... 0.01375% hailoffense................... 0.01288% choice........................ 0.01250% tricksun...................... 0.01247% monoelectric.................. 0.00710% tailwind...................... 0.00678% monograss..................... 0.00641% monofairy..................... 0.00558% monoghost..................... 0.00271% monoground.................... 0.00251% monofighting.................. 0.00177% monopsychic................... 0.00166% monopoison.................... 0.00161% monorock...................... 0.00158% monodragon.................... 0.00076% monoice....................... 0.00056% monofire...................... 0.00053% mononormal.................... 0.00042% monoflying.................... 0.00006% monosteel..................... 0.00002% fear.......................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.297) -2.0|# |##### -1.0|######## |########################### 0.0|############################## |########################## +1.0|######################### |###### +2.0|###### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.73%