weatherless...................72.21001% balance.......................36.87999% offense.......................32.10347% voltturn......................14.89214% hyperoffense..................13.26190% sand..........................12.14817% semistall..................... 9.27066% stall......................... 8.48397% rain.......................... 8.02840% hail.......................... 5.52082% trickroom..................... 3.09488% sun........................... 2.76951% choice........................ 2.45230% sandstall..................... 1.95045% hailoffense................... 1.08300% monotype...................... 1.01063% multiweather.................. 0.52793% dragmag....................... 0.31230% sandoffense................... 0.29728% rainoffense................... 0.25459% tricksun...................... 0.21228% monowater..................... 0.19102% sunoffense.................... 0.16722% monodragon.................... 0.15029% monosteel..................... 0.11504% monoghost..................... 0.10530% monobug....................... 0.09411% monoelectric.................. 0.07076% monofairy..................... 0.04860% hailstall..................... 0.04501% monopoison.................... 0.04072% allweather.................... 0.03898% monofire...................... 0.03558% monoflying.................... 0.03425% monorock...................... 0.03418% monoice....................... 0.03371% monofighting.................. 0.03294% monopsychic................... 0.03190% monoground.................... 0.02572% rainstall..................... 0.02239% mononormal.................... 0.02088% gravity....................... 0.02017% trickrain..................... 0.01876% monograss..................... 0.01872% tailwind...................... 0.01362% sunstall...................... 0.00882% monodark...................... 0.00782% trickhail..................... 0.00749% tricksand..................... 0.00472% trapper....................... 0.00072% Stalliness (mean: 0.150) -2.0|###### |####### -1.0|########### |###################### 0.0|############################## |######################### +1.0|################## |####### +2.0|##### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.74%