weatherless...................71.81647% balance.......................29.04033% offense.......................26.47868% stall.........................18.04757% voltturn......................16.42492% sand..........................15.06382% hyperoffense..................14.33458% semistall.....................12.09883% hail.......................... 6.43093% choice........................ 5.23544% rain.......................... 5.05925% sandstall..................... 3.85819% trickroom..................... 2.13966% sun........................... 2.12894% hailoffense................... 1.29359% dragmag....................... 0.55645% multiweather.................. 0.49865% rainoffense................... 0.09833% sandoffense................... 0.07248% tailwind...................... 0.05047% hailstall..................... 0.04822% tricksun...................... 0.04762% sunoffense.................... 0.04713% monotype...................... 0.02974% gravity....................... 0.02729% monoghost..................... 0.00915% rainstall..................... 0.00799% monobug....................... 0.00504% monofairy..................... 0.00411% monowater..................... 0.00389% monoelectric.................. 0.00172% monosteel..................... 0.00164% monoice....................... 0.00162% monodragon.................... 0.00127% trickrain..................... 0.00096% monofire...................... 0.00057% monopoison.................... 0.00024% monopsychic................... 0.00022% monoflying.................... 0.00009% monofighting.................. 0.00008% trickhail..................... 0.00006% monograss..................... 0.00005% tricksand..................... 0.00002% monoground.................... 0.00002% mononormal.................... 0.00001% monodark...................... 0.00001% monorock...................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.367) -2.0|## |############## -1.0|################# |#################### 0.0|############################## |##################### +1.0|################ |############# +2.0|################ |###### +3.0|# more negative = more offensive, more positive = more stall one # = 0.63%