weatherless...................53.21697% rain..........................31.82379% offense.......................30.49453% balance.......................28.75892% hyperoffense..................25.10363% sun...........................19.49421% semistall.....................12.46337% multiweather.................. 5.76164% stall......................... 3.17955% rainoffense................... 2.92383% voltturn...................... 2.91725% trickroom..................... 2.41744% sunoffense.................... 2.32950% trickrain..................... 1.66757% choice........................ 0.99690% sand.......................... 0.93381% rainstall..................... 0.81810% sunstall...................... 0.62320% tricksun...................... 0.56129% monotype...................... 0.33400% hail.......................... 0.31246% dragmag....................... 0.23867% sandstall..................... 0.21680% monoflying.................... 0.09249% monoghost..................... 0.07076% monofairy..................... 0.06966% tailwind...................... 0.05609% monodragon.................... 0.04667% monowater..................... 0.03254% sandoffense................... 0.02172% monobug....................... 0.01809% hailoffense................... 0.00409% monofire...................... 0.00188% monoelectric.................. 0.00137% monopsychic................... 0.00063% monoice....................... 0.00025% mononormal.................... 0.00011% monorock...................... 0.00008% monosteel..................... 0.00003% monofighting.................. 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.174) -2.0|#### |################ -1.5|####################### |################## -1.0|############################## |############### -0.5|################# |#################### 0.0|################### |################### +0.5|################## |####################### +1.0|################### |############### +1.5|########## |### +2.0|## |# +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.36%