weatherless...................54.33374% rain..........................30.75678% hyperoffense..................29.38921% balance.......................24.16503% offense.......................24.02140% sun...........................18.82192% semistall.....................17.31262% stall......................... 5.11174% multiweather.................. 4.51324% rainoffense................... 3.21239% voltturn...................... 2.58898% sunoffense.................... 2.50884% trickroom..................... 2.19008% trickrain..................... 1.87328% rainstall..................... 1.49817% tricksun...................... 1.16734% sunstall...................... 0.70698% choice........................ 0.60992% sand.......................... 0.54496% dragmag....................... 0.26512% sandstall..................... 0.23682% monotype...................... 0.06485% hail.......................... 0.05645% monoflying.................... 0.03463% tailwind...................... 0.02253% monofairy..................... 0.01160% monoghost..................... 0.01034% monodragon.................... 0.00516% sandoffense................... 0.00288% monobug....................... 0.00231% monowater..................... 0.00049% monoelectric.................. 0.00015% monofire...................... 0.00015% hailoffense................... 0.00012% monopsychic................... 0.00002% monoice....................... 0.00001% mononormal.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.142) -2.0|####### |###################### -1.5|#################### |################# -1.0|############################## |############# -0.5|######## |########### 0.0|########## |########## +0.5|################ |###################### +1.0|################ |#################### +1.5|############## |#### +2.0|## |## +2.5|### | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%