weatherless...................78.38251% offense.......................46.12271% balance.......................39.54660% hyperoffense.................. 9.45484% sun........................... 9.25693% rain.......................... 7.88053% monotype...................... 5.27168% semistall..................... 3.54444% sand.......................... 2.89673% hail.......................... 2.81576% stall......................... 1.33141% multiweather.................. 1.23246% choice........................ 0.77366% mononormal.................... 0.72868% rainoffense................... 0.63872% monograss..................... 0.57575% monopsychic................... 0.53077% monowater..................... 0.48579% monoice....................... 0.46779% monodragon.................... 0.46779% monofire...................... 0.44980% trickroom..................... 0.41382% sunoffense.................... 0.39583% monoghost..................... 0.36884% monodark...................... 0.32386% monofairy..................... 0.24289% batonpass..................... 0.22490% monoelectric.................. 0.21591% sandoffense................... 0.17992% tailwind...................... 0.17092% hailoffense................... 0.14394% monopoison.................... 0.11695% monoflying.................... 0.10795% rainstall..................... 0.10795% monosteel..................... 0.09896% tricksun...................... 0.09896% monofighting.................. 0.07197% voltturn...................... 0.06297% dragmag....................... 0.06297% monorock...................... 0.05398% sandstall..................... 0.04498% monoground.................... 0.03598% hailstall..................... 0.03598% monobug....................... 0.02699% trickrain..................... 0.00900% Stalliness (mean: -0.104) -2.0|## |## -1.5|### |####### -1.0|############ |################### -0.5|####################### |############################# 0.0|############################## |########################## +0.5|####################### |############# +1.0|###### |### +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%