weatherless...................76.88959% offense.......................47.42256% balance.......................39.63359% sun...........................10.75566% hyperoffense.................. 9.02315% rain.......................... 8.32313% monotype...................... 4.95368% sand.......................... 2.98773% semistall..................... 2.75990% hail.......................... 2.42271% multiweather.................. 1.37882% stall......................... 1.16081% choice........................ 1.11017% mononormal.................... 0.75851% monopsychic................... 0.56295% monograss..................... 0.53205% rainoffense................... 0.51419% trickroom..................... 0.47041% monoghost..................... 0.43050% monofire...................... 0.41581% monoice....................... 0.39989% monowater..................... 0.37698% monodark...................... 0.37390% sunoffense.................... 0.36772% monodragon.................... 0.28818% monoelectric.................. 0.25733% sandoffense................... 0.18875% tailwind...................... 0.18632% monofairy..................... 0.17964% batonpass..................... 0.12273% hailoffense................... 0.12005% monoflying.................... 0.10969% monopoison.................... 0.10292% tricksun...................... 0.09686% rainstall..................... 0.08771% monosteel..................... 0.07810% monofighting.................. 0.05600% monorock...................... 0.05247% voltturn...................... 0.05087% dragmag....................... 0.04095% hailstall..................... 0.03596% monoground.................... 0.02785% sandstall..................... 0.02515% monobug....................... 0.01547% trickrain..................... 0.00546% Stalliness (mean: -0.120) -2.0|## |## -1.5|### |######## -1.0|############# |####################### -0.5|######################## |############################## 0.0|############################## |########################## +0.5|########################## |############# +1.0|##### |### +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%