weatherless...................78.54011% offense.......................47.71787% balance.......................45.66994% sun...........................12.77816% rain.......................... 7.16642% hyperoffense.................. 4.86415% monotype...................... 2.63771% choice........................ 2.29638% multiweather.................. 2.01299% hail.......................... 1.84942% sand.......................... 1.67889% semistall..................... 1.20905% mononormal.................... 0.82300% monopsychic................... 0.58507% stall......................... 0.53898% trickroom..................... 0.36996% monograss..................... 0.32418% monoghost..................... 0.30395% rainoffense................... 0.30106% sunoffense.................... 0.27010% monofire...................... 0.14886% sandoffense................... 0.13798% monoice....................... 0.11449% monodark...................... 0.08878% monodragon.................... 0.06475% monowater..................... 0.05521% monofairy..................... 0.05511% monosteel..................... 0.04270% tricksun...................... 0.03532% rainstall..................... 0.03392% hailoffense................... 0.02183% monopoison.................... 0.01851% monoflying.................... 0.00966% batonpass..................... 0.00458% monorock...................... 0.00243% dragmag....................... 0.00179% monoelectric.................. 0.00139% tailwind...................... 0.00109% sandstall..................... 0.00000% voltturn...................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.097) -2.0|# | -1.5|# |#### -1.0|######### |####################### -0.5|############### |################## 0.0|##################### |#################### +0.5|############################## |######### +1.0|# |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.65%