weatherless...................55.62026% offense.......................40.08152% balance.......................35.44861% rain..........................26.70080% sun...........................20.95781% voltturn......................18.36195% hyperoffense..................12.29652% semistall..................... 6.97005% multiweather.................. 6.90050% stall......................... 5.20330% sand.......................... 2.13888% sunoffense.................... 1.96106% rainoffense................... 1.95807% hail.......................... 1.61767% choice........................ 1.31979% monotype...................... 0.94521% trickroom..................... 0.48893% sandstall..................... 0.32796% hailoffense................... 0.26951% rainstall..................... 0.25505% sunstall...................... 0.20456% monosteel..................... 0.17015% sandoffense................... 0.11987% monorock...................... 0.11757% tailwind...................... 0.10144% monopsychic................... 0.09317% monodragon.................... 0.08337% monodark...................... 0.07879% monowater..................... 0.07774% monofire...................... 0.07556% gravity....................... 0.05955% mononormal.................... 0.05500% monopoison.................... 0.05251% monoelectric.................. 0.03954% monofighting.................. 0.03842% hailstall..................... 0.03564% monoflying.................... 0.03308% monoghost..................... 0.02940% dragmag....................... 0.02864% tricksun...................... 0.02785% monoground.................... 0.02380% trickrain..................... 0.02088% monograss..................... 0.01687% monofairy..................... 0.01215% monobug....................... 0.00836% monoice....................... 0.00550% trapper....................... 0.00095% Stalliness (mean: 0.005) -2.5|## | -2.0|# |## -1.5|####### |############ -1.0|####################### |###################### -0.5|########################### |############################ 0.0|############################## |############################# +0.5|######################## |###################### +1.0|############ |########## +1.5|### |### +2.0|# |## +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.37%