weatherless...................55.20843% balance.......................49.38422% sun...........................30.71028% voltturn......................27.27559% rain..........................25.00829% offense.......................23.71968% multiweather..................12.62312% stall.........................10.69454% semistall.....................10.02266% hyperoffense.................. 6.17890% sand.......................... 1.66673% sunstall...................... 0.35139% choice........................ 0.29293% trickroom..................... 0.28507% sunoffense.................... 0.26959% monotype...................... 0.24984% rainoffense................... 0.19008% monodragon.................... 0.18211% rainstall..................... 0.14081% monosteel..................... 0.05149% hail.......................... 0.03377% sandstall..................... 0.02603% gravity....................... 0.01299% monowater..................... 0.00724% hailoffense................... 0.00660% monofire...................... 0.00387% monoelectric.................. 0.00281% tricksun...................... 0.00258% monofighting.................. 0.00162% monoflying.................... 0.00090% monoghost..................... 0.00065% tailwind...................... 0.00027% sandoffense................... 0.00015% trickrain..................... 0.00013% dragmag....................... 0.00012% monopoison.................... 0.00010% monobug....................... 0.00005% monofairy..................... 0.00004% monograss..................... 0.00004% monopsychic................... 0.00002% monoground.................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% hailstall..................... 0.00000% monoice....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.428) -2.5|##### |# -2.0|# |## -1.5|# |## -1.0|######### |#### -0.5|######### |################# 0.0|##################### |########################## +0.5|######################### |############################## +1.0|############### |########## +1.5|## |# +2.0|# |#### +2.5|## |##### more negative = more offensive, more positive = more stall one # = 0.50%