weatherless...................82.64346% balance.......................38.44479% semistall.....................31.67604% stall.........................18.85874% rain..........................11.41545% offense.......................10.60738% voltturn...................... 9.55658% sun........................... 6.25744% rainstall..................... 2.53293% multiweather.................. 1.73201% sand.......................... 0.96188% dragmag....................... 0.66448% monotype...................... 0.56067% hail.......................... 0.45386% hyperoffense.................. 0.41305% sunstall...................... 0.37777% monosteel..................... 0.28041% choice........................ 0.10912% monoghost..................... 0.06882% monodragon.................... 0.04445% monowater..................... 0.03923% trickroom..................... 0.03481% mononormal.................... 0.02439% monobug....................... 0.02259% monodark...................... 0.02078% hailstall..................... 0.02012% monoelectric.................. 0.01685% monopsychic................... 0.01405% tricksun...................... 0.01332% monofire...................... 0.01189% hailoffense................... 0.00825% monoground.................... 0.00571% monorock...................... 0.00549% monoflying.................... 0.00458% rainoffense................... 0.00360% monopoison.................... 0.00347% monograss..................... 0.00311% monofairy..................... 0.00214% monoice....................... 0.00201% sunoffense.................... 0.00188% trapper....................... 0.00098% monofighting.................. 0.00051% allweather.................... 0.00003% sandoffense................... 0.00001% tailwind...................... 0.00001% gravity....................... 0.00000% tricksand..................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.931) | -1.5| | -1.0|# |### -0.5|###### |####### 0.0|############# |###################### +0.5|################## |##################### +1.0|############################## |############################## +1.5|################## |############### +2.0|############ |###### +2.5|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.49%