weatherless...................81.68060% offense.......................37.29961% hyperoffense..................22.56832% balance.......................22.48048% stall.........................17.39497% hail..........................14.80116% hailoffense...................12.54395% rain.......................... 2.62001% rainoffense................... 2.01094% sand.......................... 1.58578% sun........................... 0.55453% voltturn...................... 0.50121% allweather.................... 0.40781% semistall..................... 0.25661% multiweather.................. 0.01865% sunoffense.................... 0.01285% trickroom..................... 0.00689% tricksun...................... 0.00689% batonpass..................... 0.00044% sandoffense................... 0.00041% monotype...................... 0.00000% monoice....................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.023) | -1.5|##### |####### -1.0|############################## |########## -0.5|######## |############# 0.0|############## |######### +0.5|## |######## +1.0|##### | +1.5| | +2.0| |####################### more negative = more offensive, more positive = more stall one # = 0.74%