weatherless...................82.93584% offense.......................48.71568% balance.......................33.68676% hyperoffense..................13.31593% sun...........................12.00812% voltturn...................... 5.86098% rain.......................... 4.16240% monotype...................... 2.67300% semistall..................... 2.21508% stall......................... 2.06655% hail.......................... 1.46536% trickroom..................... 1.22291% multiweather.................. 1.06517% monosteel..................... 0.85975% monowater..................... 0.56227% hailoffense................... 0.53623% sand.......................... 0.49346% monobug....................... 0.45756% tricksun...................... 0.25288% sunoffense.................... 0.25278% monofire...................... 0.20524% choice........................ 0.17604% monograss..................... 0.13326% monofairy..................... 0.11243% monodragon.................... 0.09499% monopoison.................... 0.09040% rainoffense................... 0.06295% monofighting.................. 0.06154% monoelectric.................. 0.05326% sandstall..................... 0.03326% monoghost..................... 0.03271% monorock...................... 0.03033% sandoffense................... 0.02850% tailwind...................... 0.02705% monopsychic................... 0.02453% monoice....................... 0.01297% monoflying.................... 0.01286% monodark...................... 0.01070% monoground.................... 0.01065% mononormal.................... 0.00570% Stalliness (mean: -0.200) |##### -1.5|####### |############# -1.0|############ |####################### -0.5|############################## |############################## 0.0|############################# |########################### +0.5|######################### |######### +1.0|#### |## +1.5|# | +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%