weatherless...................62.42107% offense.......................52.00373% balance.......................41.79271% sun...........................14.68558% rain..........................12.65198% trickroom..................... 8.00379% sand.......................... 6.14293% hail.......................... 5.61058% hyperoffense.................. 3.72308% tricksun...................... 3.10950% tailwind...................... 3.02652% monotype...................... 2.52963% semistall..................... 2.08218% multiweather.................. 1.40238% voltturn...................... 1.18228% monoice....................... 0.52018% stall......................... 0.39829% rainoffense................... 0.34788% tricksand..................... 0.32469% sunoffense.................... 0.30251% choice........................ 0.27608% monowater..................... 0.26984% monosteel..................... 0.25736% sandoffense................... 0.24812% monofire...................... 0.23456% hailoffense................... 0.21770% monograss..................... 0.18535% trickrain..................... 0.17168% monopoison.................... 0.13252% monodragon.................... 0.11323% monoelectric.................. 0.10811% batonpass..................... 0.10275% monorock...................... 0.09958% monofairy..................... 0.09294% monopsychic................... 0.09249% monoghost..................... 0.08982% monoflying.................... 0.08348% trickhail..................... 0.08000% gravity....................... 0.06501% monobug....................... 0.06287% mononormal.................... 0.06015% monofighting.................. 0.05924% sandstall..................... 0.03992% monodark...................... 0.03578% monoground.................... 0.03398% hailstall..................... 0.01936% dragmag....................... 0.01701% rainstall..................... 0.01538% sunstall...................... 0.00495% trapper....................... 0.00356% allweather.................... 0.00056% swagplay...................... 0.00000% Stalliness (mean: -0.069) -1.5|# |## -1.0|##### |############ -0.5|#################### |########################## 0.0|############################## |######################## +0.5|############## |####### +1.0|### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.67%