weatherless...................67.80884% offense.......................52.11536% balance.......................43.95396% sun...........................14.52496% trickroom.....................11.90848% rain.......................... 7.58782% tricksun...................... 6.96714% sand.......................... 5.40817% hail.......................... 4.97009% tailwind...................... 2.44073% hyperoffense.................. 2.03290% semistall..................... 1.70103% voltturn...................... 1.46047% monotype...................... 0.60064% sandoffense................... 0.44305% rainoffense................... 0.30998% multiweather.................. 0.28790% monowater..................... 0.25736% stall......................... 0.19675% choice........................ 0.16263% tricksand..................... 0.16167% monoice....................... 0.12416% trickrain..................... 0.09002% sunoffense.................... 0.08694% trickhail..................... 0.07181% monopsychic................... 0.04542% monofire...................... 0.03438% hailoffense................... 0.02496% gravity....................... 0.02172% monoghost..................... 0.02061% monoflying.................... 0.01949% monosteel..................... 0.01948% monograss..................... 0.01916% sandstall..................... 0.01894% monorock...................... 0.01346% monoelectric.................. 0.01016% batonpass..................... 0.00937% monodragon.................... 0.00674% monofighting.................. 0.00600% monopoison.................... 0.00546% monofairy..................... 0.00518% mononormal.................... 0.00511% monobug....................... 0.00402% monodark...................... 0.00294% rainstall..................... 0.00201% monoground.................... 0.00153% sunstall...................... 0.00060% hailstall..................... 0.00028% trapper....................... 0.00006% dragmag....................... 0.00006% allweather.................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.050) -1.5|# |# -1.0|## |########## -0.5|################ |########################## 0.0|############################## |######################## +0.5|########### |##### +1.0|## |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.77%