weatherless...................71.21359% balance.......................49.69414% offense.......................48.95629% sun...........................11.49902% trickroom..................... 9.25910% tricksun...................... 7.67962% hail.......................... 7.44508% sand.......................... 5.02092% rain.......................... 4.88215% tailwind...................... 2.47178% voltturn...................... 0.70370% semistall..................... 0.60758% hyperoffense.................. 0.39957% stall......................... 0.34243% rainoffense................... 0.18285% monotype...................... 0.08308% sandstall..................... 0.06561% multiweather.................. 0.05984% sunoffense.................... 0.03548% trickrain..................... 0.03085% choice........................ 0.02939% sandoffense................... 0.02022% tricksand..................... 0.01755% monopsychic................... 0.01750% monoice....................... 0.01435% monoflying.................... 0.01047% monofire...................... 0.00834% monosteel..................... 0.00680% monowater..................... 0.00648% monorock...................... 0.00629% hailoffense................... 0.00526% trickhail..................... 0.00517% monoghost..................... 0.00354% monograss..................... 0.00327% monoelectric.................. 0.00121% mononormal.................... 0.00100% monopoison.................... 0.00083% monobug....................... 0.00082% gravity....................... 0.00068% monodragon.................... 0.00066% monofairy..................... 0.00056% rainstall..................... 0.00050% monofighting.................. 0.00044% monodark...................... 0.00041% batonpass..................... 0.00039% monoground.................... 0.00011% sunstall...................... 0.00001% trapper....................... 0.00001% hailstall..................... 0.00000% dragmag....................... 0.00000% allweather.................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.009) -1.5| | -1.0|# |########### -0.5|############# |########################### 0.0|############################# |############################## +0.5|############## |#### +1.0|## | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.75%