weatherless...................76.29817% offense.......................49.80952% balance.......................37.04247% hail..........................10.36124% trickroom..................... 8.18686% hyperoffense.................. 6.68678% rain.......................... 6.23085% sun........................... 5.79960% semistall..................... 4.23372% tailwind...................... 2.89217% monotype...................... 2.72437% stall......................... 2.22750% voltturn...................... 1.99110% sand.......................... 1.67446% monopsychic................... 0.65229% sunoffense.................... 0.59602% monoelectric.................. 0.49742% monowater..................... 0.44592% hailstall..................... 0.38563% trickhail..................... 0.37549% hailoffense................... 0.36594% multiweather.................. 0.35491% gravity....................... 0.29343% monoflying.................... 0.26987% batonpass..................... 0.25137% monodragon.................... 0.24798% choice........................ 0.24423% monobug....................... 0.17562% monoice....................... 0.16497% trapper....................... 0.16087% trickrain..................... 0.15984% rainoffense................... 0.14497% sandstall..................... 0.11361% mononormal.................... 0.05274% monosteel..................... 0.04669% monofighting.................. 0.03856% tricksand..................... 0.03094% monograss..................... 0.02873% monodark...................... 0.02852% tricksun...................... 0.02659% rainstall..................... 0.02391% monopoison.................... 0.02258% sandoffense................... 0.02216% monofairy..................... 0.02184% monofire...................... 0.02016% monoghost..................... 0.00996% sunstall...................... 0.00881% dragmag....................... 0.00711% monoground.................... 0.00601% allweather.................... 0.00291% Stalliness (mean: -0.044) -1.5|## |###### -1.0|######## |############# -0.5|##################### |############################## 0.0|########################## |####################### +0.5|############## |######### +1.0|##### |#### +1.5|## |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%