weatherless...................71.44703% offense.......................44.46410% balance.......................42.85776% hail..........................14.31547% trickroom..................... 8.60838% rain.......................... 6.94465% stall......................... 6.59597% sun........................... 4.73293% semistall..................... 4.04274% sand.......................... 2.75021% tailwind...................... 2.34332% hyperoffense.................. 2.03943% voltturn...................... 1.52523% trickhail..................... 1.14705% monotype...................... 0.40129% monodragon.................... 0.24827% choice........................ 0.21752% multiweather.................. 0.19029% gravity....................... 0.18473% hailstall..................... 0.14217% batonpass..................... 0.10064% hailoffense................... 0.08213% monowater..................... 0.08169% monoice....................... 0.03170% tricksand..................... 0.02196% sunoffense.................... 0.02056% monobug....................... 0.01228% monopsychic................... 0.00784% rainoffense................... 0.00705% monopoison.................... 0.00594% monosteel..................... 0.00578% trickrain..................... 0.00380% sandoffense................... 0.00287% mononormal.................... 0.00154% monoelectric.................. 0.00142% monodark...................... 0.00128% monofighting.................. 0.00091% monoflying.................... 0.00086% monograss..................... 0.00082% monofire...................... 0.00077% sandstall..................... 0.00073% rainstall..................... 0.00070% monofairy..................... 0.00021% sunstall...................... 0.00004% tricksun...................... 0.00000% trapper....................... 0.00000% monoghost..................... 0.00000% dragmag....................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.193) -1.5| |## -1.0|#### |###### -0.5|################ |########################## 0.0|############################## |###################### +0.5|############ |######## +1.0|### |### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.70%