weatherless...................98.37341% offense.......................60.18827% hyperoffense..................18.32094% balance.......................10.05996% stall......................... 6.76523% semistall..................... 4.66560% rain.......................... 1.09957% sand.......................... 0.51551% voltturn...................... 0.07088% hail.......................... 0.01053% batonpass..................... 0.00271% monodragon.................... 0.00202% monotype...................... 0.00202% sun........................... 0.00099% rainoffense................... 0.00000% monoelectric.................. 0.00000% sandoffense................... 0.00000% sunoffense.................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.537) | -2.0|# |# -1.5|#### |#### -1.0|############################## |## -0.5|## |##### 0.0|## |### +0.5|# | +1.0|# |# +1.5|# |## +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 1.64%