weatherless...................98.55375% hyperoffense..................34.82267% offense.......................33.74310% stall.........................20.41919% balance....................... 7.01809% semistall..................... 3.99695% rain.......................... 1.30561% sand.......................... 0.14034% voltturn...................... 0.01596% monodragon.................... 0.00026% monotype...................... 0.00026% hail.......................... 0.00017% batonpass..................... 0.00016% sun........................... 0.00013% rainoffense................... 0.00000% monoelectric.................. 0.00000% sandoffense................... 0.00000% sunoffense.................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.285) | -2.0|#### |###### -1.5|################### |#### -1.0|############################## |### -0.5|##### |########### 0.0|##### |#### +0.5|# | +1.0| |## +1.5|### |############ +2.0|###### |####### +2.5| | more negative = more offensive, more positive = more stall one # = 0.82%