weatherless...................90.50091% offense.......................62.73879% hyperoffense..................22.38410% balance.......................14.71890% voltturn...................... 9.55546% hail.......................... 3.06732% sand.......................... 2.47400% sun........................... 2.38788% monotype...................... 1.85453% rain.......................... 1.58121% sunoffense.................... 1.08163% rainoffense................... 0.99807% monobug....................... 0.52783% hailoffense................... 0.41922% mononormal.................... 0.29820% choice........................ 0.27704% trickroom..................... 0.26286% monopoison.................... 0.16318% sandoffense................... 0.14755% monowater..................... 0.14251% semistall..................... 0.13793% monodark...................... 0.13543% monoground.................... 0.09655% monofighting.................. 0.07616% monofire...................... 0.07413% monoflying.................... 0.07392% monograss..................... 0.06418% monoelectric.................. 0.06262% monoghost..................... 0.05606% dragmag....................... 0.05566% monoice....................... 0.04982% monopsychic................... 0.02853% tailwind...................... 0.02313% stall......................... 0.02028% monodragon.................... 0.01703% monorock...................... 0.01582% monofairy..................... 0.01496% multiweather.................. 0.01133% gravity....................... 0.00878% trapper....................... 0.00807% monosteel..................... 0.00649% sandstall..................... 0.00300% tricksand..................... 0.00000% Stalliness (mean: -0.591) | -2.0|## |##### -1.5|########### |########### -1.0|################### |########################### -0.5|############################# |############################## 0.0|##################### |######### +0.5|#### |# more negative = more offensive, more positive = more stall one # = 0.59%