weatherless...................93.08615% offense.......................66.15161% balance.......................18.72059% hyperoffense..................14.93730% voltturn...................... 8.95211% hail.......................... 2.69877% sun........................... 1.98690% sand.......................... 1.54914% monotype...................... 0.93230% rain.......................... 0.68857% sunoffense.................... 0.56052% monobug....................... 0.50871% rainoffense................... 0.41218% semistall..................... 0.17868% monopoison.................... 0.12454% mononormal.................... 0.11872% choice........................ 0.11791% hailoffense................... 0.10135% trickroom..................... 0.08543% dragmag....................... 0.06872% sandoffense................... 0.06141% monoelectric.................. 0.06008% monoground.................... 0.03471% monofire...................... 0.01670% monowater..................... 0.01607% monodark...................... 0.01276% monoghost..................... 0.01237% stall......................... 0.01181% multiweather.................. 0.00952% monopsychic................... 0.00820% monograss..................... 0.00790% monoflying.................... 0.00631% monodragon.................... 0.00417% monofairy..................... 0.00391% monofighting.................. 0.00368% trapper....................... 0.00301% tailwind...................... 0.00255% monoice....................... 0.00233% gravity....................... 0.00068% sandstall..................... 0.00027% monorock...................... 0.00019% monosteel..................... 0.00005% tricksand..................... 0.00000% Stalliness (mean: -0.455) | -2.0|# |#### -1.5|###### |###### -1.0|########## |################# -0.5|######################### |############################## 0.0|##################### |######## +0.5|##### |# more negative = more offensive, more positive = more stall one # = 0.75%