weatherless...................73.22971% offense.......................42.29190% balance.......................34.71074% hyperoffense..................12.60368% voltturn......................10.65777% sun...........................10.46806% rain.......................... 8.14947% sand.......................... 6.51401% semistall..................... 6.14732% stall......................... 4.24636% hail.......................... 2.57526% monotype...................... 2.34904% trickroom..................... 1.93083% multiweather.................. 0.88292% sunoffense.................... 0.77324% hailoffense................... 0.44693% monobug....................... 0.40224% choice........................ 0.39797% sandstall..................... 0.27595% rainoffense................... 0.26448% sandoffense................... 0.26208% monowater..................... 0.19029% monofire...................... 0.16040% monodragon.................... 0.15193% mononormal.................... 0.14726% monograss..................... 0.14664% monorock...................... 0.11760% monofighting.................. 0.11745% dragmag....................... 0.11473% monoflying.................... 0.11389% monosteel..................... 0.11369% monoground.................... 0.10822% monopoison.................... 0.10552% monopsychic................... 0.10548% monodark...................... 0.10303% monoelectric.................. 0.09206% monoghost..................... 0.08962% tailwind...................... 0.08253% sunstall...................... 0.07575% tricksun...................... 0.06847% monofairy..................... 0.06609% tricksand..................... 0.06464% monoice....................... 0.05078% rainstall..................... 0.04116% gravity....................... 0.02990% trickhail..................... 0.02490% allweather.................... 0.01486% hailstall..................... 0.01394% trickrain..................... 0.01160% trapper....................... 0.00060% Stalliness (mean: -0.030) -2.0|# |######## -1.0|################# |########################### 0.0|############################## |###################### +1.0|########### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%