weatherless...................77.98229% balance.......................35.19196% offense.......................32.00693% hyperoffense..................15.96425% voltturn......................12.27573% stall......................... 9.97896% sun........................... 9.87791% sand.......................... 7.75183% semistall..................... 6.85789% rain.......................... 4.48754% multiweather.................. 1.37543% trickroom..................... 1.30028% hail.......................... 1.28426% sandstall..................... 0.60704% sunoffense.................... 0.53884% choice........................ 0.46481% hailoffense................... 0.30002% monotype...................... 0.28184% dragmag....................... 0.18813% sandoffense................... 0.15361% monorock...................... 0.07126% rainstall..................... 0.05937% gravity....................... 0.04853% rainoffense................... 0.03650% sunstall...................... 0.03125% monofire...................... 0.02782% tailwind...................... 0.02138% monowater..................... 0.01977% monograss..................... 0.01895% monobug....................... 0.01881% monofairy..................... 0.01876% monodragon.................... 0.01711% monopsychic................... 0.01519% monofighting.................. 0.01480% tricksand..................... 0.01438% monoelectric.................. 0.01173% monoflying.................... 0.00995% monosteel..................... 0.00841% monoground.................... 0.00808% mononormal.................... 0.00623% monoghost..................... 0.00528% monodark...................... 0.00505% tricksun...................... 0.00479% monopoison.................... 0.00466% trickhail..................... 0.00257% monoice....................... 0.00147% hailstall..................... 0.00144% allweather.................... 0.00005% trickrain..................... 0.00002% trapper....................... 0.00001% Stalliness (mean: 0.128) -2.0|# |############ -1.0|############## |#################### 0.0|############################## |#################### +1.0|########### |###### +2.0|## |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.80%