weatherless...................76.69604% offense.......................39.20780% balance.......................36.17076% sand..........................19.37291% hyperoffense..................15.42904% semistall..................... 5.24425% voltturn...................... 5.21430% stall......................... 3.94816% hail.......................... 3.17820% monotype...................... 2.40825% sandoffense................... 2.25426% trickroom..................... 1.02233% sandstall..................... 0.69296% rain.......................... 0.59458% monobug....................... 0.47908% dragmag....................... 0.45342% sun........................... 0.40636% mononormal.................... 0.38070% choice........................ 0.23954% hailoffense................... 0.23954% multiweather.................. 0.23526% monopoison.................... 0.22243% monopsychic................... 0.19249% monoice....................... 0.17966% monograss..................... 0.13260% monodragon.................... 0.11977% monoghost..................... 0.11122% monorock...................... 0.10694% rainoffense................... 0.07700% monoelectric.................. 0.07700% monofairy..................... 0.07272% monoflying.................... 0.07272% monosteel..................... 0.06844% monofighting.................. 0.06844% monoground.................... 0.06844% monowater..................... 0.06416% monodark...................... 0.05989% tricksand..................... 0.05561% monofire...................... 0.05133% tailwind...................... 0.04705% sunoffense.................... 0.02567% trapper....................... 0.02139% trickhail..................... 0.01711% gravity....................... 0.01283% hailstall..................... 0.00856% sunstall...................... 0.00428% Stalliness (mean: -0.072) -2.0|# |########## -1.0|###################### |########################### 0.0|############################## |######################### +1.0|############ |### +2.0|## |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.74%