weatherless...................72.26903% balance.......................42.15870% sand..........................27.44055% offense.......................22.09588% hyperoffense..................19.43801% stall.........................12.77972% voltturn...................... 7.24116% sandoffense................... 4.87329% semistall..................... 3.52770% sandstall..................... 1.86181% dragmag....................... 0.53507% hail.......................... 0.27932% monotype...................... 0.11661% trickroom..................... 0.08424% choice........................ 0.06485% monopoison.................... 0.06248% monobug....................... 0.02028% monoghost..................... 0.01027% sun........................... 0.00841% monoflying.................... 0.00761% rain.......................... 0.00712% monoice....................... 0.00613% hailoffense................... 0.00483% multiweather.................. 0.00442% sunoffense.................... 0.00275% monograss..................... 0.00272% tricksand..................... 0.00232% monodragon.................... 0.00211% monoground.................... 0.00207% rainoffense................... 0.00145% monofire...................... 0.00119% monofairy..................... 0.00107% mononormal.................... 0.00039% monodark...................... 0.00019% monofighting.................. 0.00005% monopsychic................... 0.00003% monoelectric.................. 0.00001% monorock...................... 0.00001% monosteel..................... 0.00001% trickhail..................... 0.00000% tailwind...................... 0.00000% monowater..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.255) -2.0|# |################# -1.0|########## |########### 0.0|################ |############################## +1.0|############# |# +2.0|#### |# +3.0|#### |## more negative = more offensive, more positive = more stall one # = 0.88%