weatherless...................89.16077% offense.......................50.46816% balance.......................30.79031% hyperoffense..................15.04215% sun........................... 5.95665% voltturn...................... 5.80837% rain.......................... 2.77435% semistall..................... 2.69532% hail.......................... 1.81921% sunoffense.................... 1.20352% stall......................... 1.00406% rainoffense................... 0.96718% trickroom..................... 0.94912% choice........................ 0.67966% monotype...................... 0.65181% sand.......................... 0.35225% hailoffense................... 0.18666% tailwind...................... 0.12946% mononormal.................... 0.10688% sandoffense................... 0.10537% monoice....................... 0.07753% monofighting.................. 0.07527% monoflying.................... 0.07301% multiweather.................. 0.06322% monodragon.................... 0.05871% monodark...................... 0.05043% monopsychic................... 0.04516% monopoison.................... 0.04290% gravity....................... 0.03989% dragmag....................... 0.03914% monosteel..................... 0.02935% monowater..................... 0.02634% monofairy..................... 0.02409% monoghost..................... 0.02107% monorock...................... 0.02032% monofire...................... 0.01957% monobug....................... 0.01882% monograss..................... 0.01731% monoelectric.................. 0.01505% trickhail..................... 0.00903% monoground.................... 0.00753% trickrain..................... 0.00527% rainstall..................... 0.00376% sunstall...................... 0.00301% hailstall..................... 0.00301% tricksun...................... 0.00226% Stalliness (mean: -0.268) -2.0|## |### -1.5|###### |########### -1.0|################ |#################### -0.5|######################### |############################## 0.0|########################## |##################### +0.5|############### |######### +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%