weatherless...................89.96984% offense.......................48.79740% balance.......................31.67131% hyperoffense..................15.73218% voltturn...................... 6.30825% sun........................... 4.93011% rain.......................... 3.08131% semistall..................... 2.88524% hail.......................... 1.70881% sunoffense.................... 1.34704% rainoffense................... 1.24011% trickroom..................... 1.09801% stall......................... 0.91387% choice........................ 0.64902% monotype...................... 0.39381% sand.......................... 0.33381% hailoffense................... 0.23223% sandoffense................... 0.14667% tailwind...................... 0.14291% mononormal.................... 0.10587% dragmag....................... 0.05940% monoice....................... 0.05725% monofighting.................. 0.05353% monodragon.................... 0.04719% monoflying.................... 0.04493% multiweather.................. 0.02388% monopoison.................... 0.01904% monosteel..................... 0.01671% monofairy..................... 0.01450% gravity....................... 0.01086% monofire...................... 0.01009% monobug....................... 0.00989% monograss..................... 0.00952% trickhail..................... 0.00815% monowater..................... 0.00812% monopsychic................... 0.00646% monoelectric.................. 0.00549% monodark...................... 0.00506% monorock...................... 0.00425% hailstall..................... 0.00394% rainstall..................... 0.00390% monoghost..................... 0.00326% monoground.................... 0.00249% sunstall...................... 0.00129% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.266) -2.0|### |### -1.5|###### |############ -1.0|################# |#################### -0.5|######################### |############################## 0.0|########################## |####################### +0.5|################ |######### +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.50%