weatherless...................91.81675% offense.......................42.22965% balance.......................36.07627% hyperoffense..................16.08419% voltturn...................... 6.52289% semistall..................... 4.60283% sun........................... 3.44574% rain.......................... 2.80443% trickroom..................... 1.89786% hail.......................... 1.78799% sunoffense.................... 1.31208% rainoffense................... 1.22015% stall......................... 1.00705% choice........................ 0.85377% hailoffense................... 0.32284% monotype...................... 0.21627% dragmag....................... 0.19540% sand.......................... 0.14537% tailwind...................... 0.10547% mononormal.................... 0.08538% monoice....................... 0.05492% monoflying.................... 0.02310% monodragon.................... 0.01877% hailstall..................... 0.01091% monofighting.................. 0.01013% monobug....................... 0.00620% monofire...................... 0.00540% monosteel..................... 0.00408% monofairy..................... 0.00406% rainstall..................... 0.00392% trickhail..................... 0.00323% monopoison.................... 0.00231% monopsychic................... 0.00199% monodark...................... 0.00194% monograss..................... 0.00107% monoelectric.................. 0.00105% gravity....................... 0.00055% monoground.................... 0.00030% multiweather.................. 0.00027% monowater..................... 0.00022% sandoffense................... 0.00006% monoghost..................... 0.00005% monorock...................... 0.00002% sunstall...................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.190) -2.0|### |#### -1.5|###### |############### -1.0|################# |################# -0.5|####################### |############################## 0.0|############################# |########################### +0.5|##################### |############ +1.0|######## |#### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.45%