weatherless...................94.33465% balance.......................44.02704% offense.......................31.12809% semistall.....................12.55509% hyperoffense..................11.22672% voltturn...................... 7.07723% sun........................... 2.39216% rain.......................... 1.94718% trickroom..................... 1.72447% dragmag....................... 1.45546% hail.......................... 1.15997% stall......................... 1.06305% sunoffense.................... 0.84944% rainoffense................... 0.71032% hailoffense................... 0.37805% choice........................ 0.18414% sand.......................... 0.16605% tailwind...................... 0.07066% monotype...................... 0.06739% monoice....................... 0.04731% mononormal.................... 0.00575% hailstall..................... 0.00530% monodragon.................... 0.00388% monoflying.................... 0.00289% monofighting.................. 0.00188% monosteel..................... 0.00186% monofairy..................... 0.00186% monofire...................... 0.00180% rainstall..................... 0.00162% trickhail..................... 0.00100% monobug....................... 0.00090% monopsychic................... 0.00051% monodark...................... 0.00027% monopoison.................... 0.00017% monoelectric.................. 0.00013% monoground.................... 0.00005% gravity....................... 0.00003% monograss..................... 0.00003% multiweather.................. 0.00002% monowater..................... 0.00001% monoghost..................... 0.00000% monorock...................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.094) -2.0|#### |### -1.5|##### |######### -1.0|############## |############# -0.5|################## |########################### 0.0|########################### |############################ +0.5|########################### |############################ +1.0|############################## |########## +1.5|#### | +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%