weatherless...................61.40189% offense.......................59.31983% balance.......................31.28908% sun...........................19.72363% sand.......................... 8.43577% rain.......................... 7.71095% tailwind...................... 7.50162% hyperoffense.................. 5.70986% trickroom..................... 3.17525% hail.......................... 2.78111% sunoffense.................... 2.15710% semistall..................... 2.12318% monotype...................... 1.64462% stall......................... 1.55805% tricksun...................... 0.75303% monowater..................... 0.74832% voltturn...................... 0.66349% sandoffense................... 0.48106% hailstall..................... 0.36565% monoice....................... 0.35630% rainoffense................... 0.23222% monograss..................... 0.14769% monodragon.................... 0.12043% mononormal.................... 0.06321% choice........................ 0.06050% batonpass..................... 0.05604% multiweather.................. 0.05335% hailoffense................... 0.04762% monoelectric.................. 0.04007% monopoison.................... 0.03717% monofighting.................. 0.03394% rainstall..................... 0.03037% monofire...................... 0.02720% monorock...................... 0.02017% monoghost..................... 0.01853% monodark...................... 0.01683% monoflying.................... 0.01476% Stalliness (mean: -0.102) | -1.5|# |## -1.0|###### |######## -0.5|###################### |#################### 0.0|############################## |############### +0.5|######## |## +1.0|### |## +1.5|## more negative = more offensive, more positive = more stall one # = 0.82%