balance.......................57.70178% weatherless...................52.52576% offense.......................38.02626% sand..........................21.44469% sun...........................17.64157% rain.......................... 7.72429% monotype...................... 4.59165% monowater..................... 4.58586% trickroom..................... 2.38742% stall......................... 2.20414% hyperoffense.................. 1.56120% sunoffense.................... 1.07596% tricksun...................... 1.02833% tailwind...................... 0.97211% hail.......................... 0.66369% semistall..................... 0.50662% sandoffense................... 0.29223% voltturn...................... 0.25227% hailstall..................... 0.19728% hailoffense................... 0.01294% monoice....................... 0.00460% monograss..................... 0.00095% monodragon.................... 0.00023% batonpass..................... 0.00002% rainoffense................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% multiweather.................. 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.274) | -1.5| | -1.0|# |# -0.5|### |#### 0.0|############################## |############ +0.5|######### | +1.0|################ | +1.5|## more negative = more offensive, more positive = more stall one # = 1.25%