weatherless...................92.25500% offense.......................39.80919% balance.......................37.14095% hyperoffense..................17.65344% voltturn...................... 5.28123% semistall..................... 3.77801% sun........................... 3.52152% trickroom..................... 2.33189% rain.......................... 2.24271% stall......................... 1.61841% hail.......................... 1.61288% sunoffense.................... 1.55583% rainoffense................... 1.03801% choice........................ 0.87613% sand.......................... 0.36821% hailoffense................... 0.34708% monotype...................... 0.17169% tailwind...................... 0.14635% mononormal.................... 0.04755% dragmag....................... 0.04474% gravity....................... 0.03834% monopoison.................... 0.03703% monoghost..................... 0.02709% monograss..................... 0.01653% monoflying.................... 0.01425% monoice....................... 0.00995% hailstall..................... 0.00895% monosteel..................... 0.00708% monoelectric.................. 0.00643% monobug....................... 0.00326% monofire...................... 0.00124% trapper....................... 0.00109% monodark...................... 0.00063% monodragon.................... 0.00053% monopsychic................... 0.00044% monorock...................... 0.00039% multiweather.................. 0.00032% monofighting.................. 0.00021% monowater..................... 0.00012% monofairy..................... 0.00011% sandoffense................... 0.00008% monoground.................... 0.00006% sandstall..................... 0.00005% trickrain..................... 0.00002% tricksun...................... 0.00002% tricksand..................... 0.00000% Stalliness (mean: -0.197) -2.0|### |##### -1.5|######### |############# -1.0|################ |################## -0.5|###################### |######################## 0.0|############################## |############################# +0.5|################### |############## +1.0|######## |### +1.5|## |# +2.0|## | more negative = more offensive, more positive = more stall one # = 0.46%