weatherless...................93.66876% offense.......................37.42502% balance.......................36.47069% hyperoffense..................19.78725% voltturn...................... 6.11501% semistall..................... 4.89407% trickroom..................... 4.58476% sun........................... 2.71927% hail.......................... 1.88126% rain.......................... 1.54721% stall......................... 1.42296% sunoffense.................... 1.23129% rainoffense................... 0.79155% hailoffense................... 0.63127% choice........................ 0.58042% sand.......................... 0.18351% monotype...................... 0.07819% tailwind...................... 0.06148% dragmag....................... 0.05442% monopoison.................... 0.04675% gravity....................... 0.01564% mononormal.................... 0.01290% monoghost..................... 0.00546% monograss..................... 0.00483% monoice....................... 0.00361% monosteel..................... 0.00264% hailstall..................... 0.00114% monoflying.................... 0.00078% monoelectric.................. 0.00072% monobug....................... 0.00039% trapper....................... 0.00036% monofire...................... 0.00006% monodark...................... 0.00003% monopsychic................... 0.00002% monorock...................... 0.00002% multiweather.................. 0.00001% monofighting.................. 0.00001% monofairy..................... 0.00000% sandoffense................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monowater..................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.185) -2.0|# |##### -1.5|########### |############### -1.0|################ |############# -0.5|################### |################## 0.0|############################## |##################### +0.5|################ |################ +1.0|############ |### +1.5|### |# +2.0|## | more negative = more offensive, more positive = more stall one # = 0.49%