weatherless...................86.57457% offense.......................45.13418% balance.......................29.49933% hyperoffense..................21.00755% voltturn......................12.29407% rain.......................... 9.61673% sun........................... 2.63257% semistall..................... 2.51653% rainoffense................... 2.29727% stall......................... 1.84240% trickroom..................... 1.45975% hail.......................... 1.08797% sunoffense.................... 0.69617% choice........................ 0.51611% hailoffense................... 0.41798% monotype...................... 0.38240% sand.......................... 0.20029% tailwind...................... 0.18367% multiweather.................. 0.11211% monoice....................... 0.09603% monowater..................... 0.08929% gravity....................... 0.03477% monobug....................... 0.03287% monofighting.................. 0.02813% monoflying.................... 0.02226% mononormal.................... 0.02059% monopoison.................... 0.01888% monoghost..................... 0.01742% monoelectric.................. 0.01660% monorock...................... 0.01152% monosteel..................... 0.00947% sandoffense................... 0.00907% monofire...................... 0.00741% monograss..................... 0.00495% monopsychic................... 0.00480% monofairy..................... 0.00478% monoground.................... 0.00446% monodark...................... 0.00437% monodragon.................... 0.00360% dragmag....................... 0.00281% rainstall..................... 0.00238% trickrain..................... 0.00238% trickhail..................... 0.00165% sandstall..................... 0.00134% tricksun...................... 0.00079% tricksand..................... 0.00020% hailstall..................... 0.00016% trapper....................... 0.00009% Stalliness (mean: -0.312) -2.0|### |###### -1.5|############# |################### -1.0|###################### |########################## -0.5|############################## |############################ 0.0|############################## |########################## +0.5|################### |########### +1.0|##### |### +1.5|## |# +2.0| | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%