weatherless...................86.41822% offense.......................37.17231% balance.......................33.95520% hyperoffense..................23.41119% voltturn......................16.58860% rain..........................10.85952% stall......................... 2.96790% rainoffense................... 2.51039% semistall..................... 2.49340% sun........................... 1.71939% trickroom..................... 1.29069% hail.......................... 0.77119% sunoffense.................... 0.61980% choice........................ 0.31585% hailoffense................... 0.29017% sand.......................... 0.26040% monotype...................... 0.21311% monoice....................... 0.13934% tailwind...................... 0.06611% multiweather.................. 0.02872% gravity....................... 0.02280% monofighting.................. 0.01211% monorock...................... 0.01183% mononormal.................... 0.00989% monoghost..................... 0.00922% sandoffense................... 0.00704% monowater..................... 0.00688% monoflying.................... 0.00682% monobug....................... 0.00649% monofire...................... 0.00412% monoelectric.................. 0.00324% dragmag....................... 0.00134% monodragon.................... 0.00120% monopsychic................... 0.00071% monodark...................... 0.00065% trickrain..................... 0.00063% monosteel..................... 0.00063% sandstall..................... 0.00050% tricksun...................... 0.00027% trickhail..................... 0.00026% monograss..................... 0.00009% monopoison.................... 0.00003% hailstall..................... 0.00003% monoground.................... 0.00002% monofairy..................... 0.00000% tricksand..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.258) -2.0|### |###### -1.5|################ |##################### -1.0|#################### |##################### -0.5|##################### |###################### 0.0|############################## |############################ +0.5|###################### |########### +1.0|###### |### +1.5|## | +2.0| | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%