weatherless...................83.51801% balance.......................38.35244% offense.......................29.66159% hyperoffense..................21.17122% voltturn......................20.95349% rain..........................15.04858% stall......................... 7.72362% semistall..................... 3.09112% rainoffense................... 2.22804% sun........................... 0.78090% sand.......................... 0.62860% trickroom..................... 0.48579% choice........................ 0.31302% sunoffense.................... 0.19543% hail.......................... 0.03965% monotype...................... 0.01861% multiweather.................. 0.01575% sandoffense................... 0.01375% tailwind...................... 0.00886% monoflying.................... 0.00349% monowater..................... 0.00320% hailoffense................... 0.00283% mononormal.................... 0.00275% monobug....................... 0.00260% gravity....................... 0.00215% monofighting.................. 0.00188% monofire...................... 0.00148% monoghost..................... 0.00113% monorock...................... 0.00088% monodragon.................... 0.00064% monoelectric.................. 0.00036% monosteel..................... 0.00010% sandstall..................... 0.00007% monodark...................... 0.00005% dragmag....................... 0.00005% trickrain..................... 0.00004% monopsychic................... 0.00003% monoice....................... 0.00002% tricksun...................... 0.00001% monograss..................... 0.00001% trickhail..................... 0.00000% hailstall..................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.036) -2.0|# |#### -1.5|############### |############## -1.0|############### |################ -0.5|########## |############## 0.0|############################## |####################### +0.5|################ |############ +1.0|####### |### +1.5| | +2.0|# | +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.51%