weatherless...................85.79855% offense.......................43.29914% hyperoffense..................36.08300% balance.......................15.16204% voltturn...................... 6.73817% sun........................... 6.47237% rain.......................... 5.81254% semistall..................... 3.80508% choice........................ 3.53462% stall......................... 1.65073% monotype...................... 1.36862% sand.......................... 1.36395% rainoffense................... 1.24038% sunoffense.................... 0.77407% hail.......................... 0.55724% sandoffense................... 0.43833% monopoison.................... 0.39403% tailwind...................... 0.32875% monowater..................... 0.25181% monofire...................... 0.19818% trickroom..................... 0.14689% monodragon.................... 0.11891% monoice....................... 0.10492% hailoffense................... 0.09559% monosteel..................... 0.06062% monograss..................... 0.05829% monoelectric.................. 0.05596% sandstall..................... 0.04430% mononormal.................... 0.03964% rainstall..................... 0.03730% hailstall..................... 0.03497% gravity....................... 0.02565% monopsychic................... 0.01865% monoghost..................... 0.01632% monobug....................... 0.01166% monofighting.................. 0.01166% monofairy..................... 0.01166% monodark...................... 0.01166% tricksun...................... 0.00933% monoflying.................... 0.00699% dragmag....................... 0.00466% multiweather.................. 0.00466% monorock...................... 0.00233% monoground.................... 0.00233% Stalliness (mean: -0.619) -2.0|#### |########## -1.5|################### |########################## -1.0|########################### |############################## -0.5|#################### |############## 0.0|############# |########## +0.5|####### |#### +1.0|#### |### +1.5|### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.51%