weatherless...................68.70899% offense.......................47.65271% hyperoffense..................26.67036% balance.......................20.15525% sand..........................10.17466% hail.......................... 9.82349% rain.......................... 9.25053% hailoffense................... 4.42196% stall......................... 2.89714% semistall..................... 2.62453% sun........................... 2.49515% voltturn...................... 2.41198% rainoffense................... 1.63109% sandoffense................... 1.51095% monotype...................... 1.32613% trickroom..................... 0.68848% multiweather.................. 0.45282% choice........................ 0.43896% sunoffense.................... 0.33269% monowater..................... 0.32807% mononormal.................... 0.25414% monoflying.................... 0.12476% monofire...................... 0.10165% monodragon.................... 0.09703% monodark...................... 0.08779% monorock...................... 0.06007% monoghost..................... 0.06007% monopoison.................... 0.05545% monobug....................... 0.05545% tailwind...................... 0.05083% monograss..................... 0.04159% monopsychic................... 0.04159% monofairy..................... 0.04159% monoice....................... 0.03234% sandstall..................... 0.02310% monoelectric.................. 0.02310% monosteel..................... 0.01848% dragmag....................... 0.01386% monofighting.................. 0.00924% trickrain..................... 0.00462% monoground.................... 0.00462% Stalliness (mean: -0.433) -2.0|## |#### -1.5|################# |####################### -1.0|########################## |########################## -0.5|############################## |######################## 0.0|################## |############## +0.5|############ |####### +1.0|##### |## +1.5|# |### +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%