weatherless...................77.08222% offense.......................41.74297% balance.......................26.02996% hyperoffense..................18.62868% sand..........................11.30176% stall......................... 8.85666% hail.......................... 5.42697% rain.......................... 5.02321% semistall..................... 4.74172% voltturn...................... 3.14374% hailoffense................... 1.92419% sun........................... 1.30583% rainoffense................... 0.90934% sandoffense................... 0.89209% choice........................ 0.87851% trickroom..................... 0.66530% monotype...................... 0.46410% multiweather.................. 0.13999% monowater..................... 0.13095% monofire...................... 0.11713% monodragon.................... 0.10579% sunoffense.................... 0.05750% monoflying.................... 0.03793% monofighting.................. 0.01249% monoice....................... 0.01161% monopoison.................... 0.01136% monoghost..................... 0.00920% mononormal.................... 0.00846% monodark...................... 0.00806% monobug....................... 0.00559% monopsychic................... 0.00386% sandstall..................... 0.00297% monofairy..................... 0.00166% monorock...................... 0.00067% monoelectric.................. 0.00057% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.079) -2.0| |## -1.5|############### |################# -1.0|###################### |############## -0.5|############################# |############################## 0.0|######################## |################# +0.5|################# |########### +1.0|##### |#### +1.5|##### |######## +2.0| |#### +2.5|###### more negative = more offensive, more positive = more stall one # = 0.43%