weatherless...................81.23534% offense.......................35.22583% balance.......................31.25848% hyperoffense..................15.90525% stall.........................11.06104% sand.......................... 9.77006% semistall..................... 6.54941% hail.......................... 4.77376% rain.......................... 3.44885% voltturn...................... 2.75929% hailoffense................... 1.59617% sun........................... 0.81006% choice........................ 0.78195% sandoffense................... 0.66967% rainoffense................... 0.39266% trickroom..................... 0.11177% monotype...................... 0.08722% multiweather.................. 0.03808% monowater..................... 0.03434% sunoffense.................... 0.03059% monoflying.................... 0.01959% monodragon.................... 0.01770% monofighting.................. 0.01082% monofire...................... 0.00355% sandstall..................... 0.00035% monoghost..................... 0.00033% mononormal.................... 0.00021% monodark...................... 0.00021% monofairy..................... 0.00020% monopoison.................... 0.00015% monobug....................... 0.00006% monoice....................... 0.00004% monoelectric.................. 0.00003% monorock...................... 0.00002% monopsychic................... 0.00001% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.073) -2.0| |# -1.5|############## |########### -1.0|############### |######## -0.5|############### |######################## 0.0|############################## |############## +0.5|###################### |########### +1.0|#### |##### +1.5|###### |############# +2.0| |###### +2.5|### more negative = more offensive, more positive = more stall one # = 0.49%