weatherless...................88.35394% offense.......................52.35402% balance.......................25.70779% hyperoffense..................15.37086% trickroom..................... 7.50573% sun........................... 6.15959% stall......................... 4.35132% voltturn...................... 3.53725% semistall..................... 2.21602% hail.......................... 2.10022% rain.......................... 2.08324% sand.......................... 1.32661% tricksun...................... 1.03080% hailoffense................... 0.48860% choice........................ 0.25010% monotype...................... 0.19365% dragmag....................... 0.15840% monowater..................... 0.08768% sunoffense.................... 0.07383% monopsychic................... 0.03848% gravity....................... 0.03243% sandstall..................... 0.03049% tailwind...................... 0.02952% sandoffense................... 0.02657% monodragon.................... 0.02518% multiweather.................. 0.02361% monosteel..................... 0.02155% monofire...................... 0.01840% monofighting.................. 0.01026% monopoison.................... 0.00718% rainoffense................... 0.00495% hailstall..................... 0.00475% monoghost..................... 0.00348% monograss..................... 0.00342% monodark...................... 0.00232% trickrain..................... 0.00202% monoice....................... 0.00202% monoelectric.................. 0.00202% trickhail..................... 0.00190% monofairy..................... 0.00120% Stalliness (mean: -0.236) -2.0| |# -1.5|####### |############ -1.0|############## |############################ -0.5|############################## |###################### 0.0|##################### |################# +0.5|########## |####### +1.0|#### |# +1.5|# |## +2.0|# |# +2.5|## | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.54%