weatherless...................92.36154% offense.......................49.94256% balance.......................26.64227% hyperoffense..................13.82977% trickroom..................... 9.64070% stall......................... 7.03212% sun........................... 4.65700% voltturn...................... 4.48962% semistall..................... 2.55329% rain.......................... 1.49817% hail.......................... 1.01223% sand.......................... 0.47108% tricksun...................... 0.31632% hailoffense................... 0.23529% choice........................ 0.10425% monotype...................... 0.04282% dragmag....................... 0.03556% tailwind...................... 0.03344% monowater..................... 0.02995% gravity....................... 0.02072% sunoffense.................... 0.00852% monodragon.................... 0.00505% monofire...................... 0.00410% sandoffense................... 0.00331% monopsychic................... 0.00316% monosteel..................... 0.00115% monopoison.................... 0.00038% monofighting.................. 0.00015% rainoffense................... 0.00010% multiweather.................. 0.00002% monoghost..................... 0.00002% monodark...................... 0.00001% trickhail..................... 0.00001% monograss..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.099) -2.0| |# -1.5|##### |############## -1.0|########### |########################### -0.5|############################## |##################### 0.0|##################### |################ +0.5|############ |########## +1.0|##### |# +1.5|# |### +2.0|# |# +2.5|### |# +3.0|### | more negative = more offensive, more positive = more stall one # = 0.53%