weatherless...................79.96228% offense.......................45.39285% balance.......................28.24586% hyperoffense..................21.64598% hail.......................... 8.64839% voltturn...................... 7.92737% sand.......................... 7.64286% hailoffense................... 3.14061% semistall..................... 2.71132% rain.......................... 2.61217% stall......................... 2.00400% sun........................... 1.39420% trickroom..................... 0.83547% sandoffense................... 0.59360% monotype...................... 0.57569% choice........................ 0.44087% rainoffense................... 0.38458% sunoffense.................... 0.31149% multiweather.................. 0.25413% monofairy..................... 0.19317% sandstall..................... 0.14491% monowater..................... 0.06071% monoice....................... 0.05119% mononormal.................... 0.04921% monobug....................... 0.04511% tailwind...................... 0.04480% dragmag....................... 0.03725% tricksand..................... 0.03340% monofighting.................. 0.03296% monodragon.................... 0.03057% monodark...................... 0.02108% monopsychic................... 0.01766% monosteel..................... 0.01667% monorock...................... 0.01592% monoground.................... 0.01482% monograss..................... 0.01383% gravity....................... 0.01197% hailstall..................... 0.00901% monoghost..................... 0.00809% monofire...................... 0.00794% monoflying.................... 0.00777% monopoison.................... 0.00659% monoelectric.................. 0.00382% trickrain..................... 0.00274% tricksun...................... 0.00246% rainstall..................... 0.00049% allweather.................... 0.00018% trickhail..................... 0.00000% Stalliness (mean: -0.321) -2.0|### |#### -1.5|############### |################### -1.0|######################## |########################## -0.5|########################### |############################## 0.0|########################### |####################### +0.5|################ |########### +1.0|###### |## +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%