weatherless...................88.90872% offense.......................43.19565% balance.......................27.19672% hyperoffense..................16.90079% stall......................... 8.00861% rain.......................... 7.01162% semistall..................... 4.69823% voltturn...................... 3.78239% sun........................... 2.26480% hail.......................... 1.56926% rainoffense................... 1.50297% sunoffense.................... 0.80894% trickroom..................... 0.47474% sand.......................... 0.24560% choice........................ 0.04554% gravity....................... 0.02734% tailwind...................... 0.01413% hailoffense................... 0.00915% monotype...................... 0.00315% monograss..................... 0.00161% monoice....................... 0.00073% mononormal.................... 0.00062% monoelectric.................. 0.00019% sandstall..................... 0.00004% monofire...................... 0.00000% monoghost..................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.142) -2.0|## |###### -1.5|### |############## -1.0|########## |############################## -0.5|############## |############ 0.0|################ |####### +0.5|############# |##### +1.0|######### |# +1.5|## |# +2.0| |# +2.5|######### more negative = more offensive, more positive = more stall one # = 0.65%