sand..........................50.59676% weatherless...................47.53296% offense.......................36.68972% balance.......................29.02607% hyperoffense..................13.53333% semistall.....................12.57433% stall......................... 8.17655% sandoffense................... 5.15448% sandstall..................... 4.67821% dragmag....................... 4.25039% batonpass..................... 3.11844% rain.......................... 1.49161% rainoffense................... 0.63548% sun........................... 0.43962% choice........................ 0.34047% monotype...................... 0.31266% sunoffense.................... 0.24448% monopsychic................... 0.12217% multiweather.................. 0.06934% trapper....................... 0.04800% voltturn...................... 0.04467% monowater..................... 0.04380% monofighting.................. 0.03681% monoflying.................... 0.01877% monorock...................... 0.01693% monograss..................... 0.01406% monoghost..................... 0.01275% monobug....................... 0.01223% monosteel..................... 0.01114% rainstall..................... 0.00994% mononormal.................... 0.00874% hail.......................... 0.00839% monodark...................... 0.00630% monoelectric.................. 0.00583% monopoison.................... 0.00304% monodragon.................... 0.00174% monoground.................... 0.00143% monoice....................... 0.00113% monofire...................... 0.00109% sunstall...................... 0.00096% monofairy..................... 0.00009% Stalliness (mean: 0.101) |## -1.5|###### |################ -1.0|######################### |########################## -0.5|############################## |########################## 0.0|############################ |####################### +0.5|#################### |################## +1.0|################ |################### +1.5|############### |########## +2.0|#### |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.35%