weatherless...................51.29697% sand..........................44.39132% offense.......................43.15170% hyperoffense..................31.55498% balance.......................16.54897% sandoffense...................14.07941% stall......................... 5.01721% semistall..................... 3.72715% rain.......................... 3.02096% sandstall..................... 2.94288% dragmag....................... 2.38664% voltturn...................... 1.75578% choice........................ 1.40269% hail.......................... 1.36676% rainoffense................... 1.26242% monotype...................... 1.03509% multiweather.................. 0.59355% trickroom..................... 0.57766% sun........................... 0.51823% tricksand..................... 0.21144% sunoffense.................... 0.19900% hailstall..................... 0.19140% monowater..................... 0.16791% monoice....................... 0.14234% monoghost..................... 0.11332% monopoison.................... 0.10434% gravity....................... 0.08154% batonpass..................... 0.07877% monosteel..................... 0.06910% monofighting.................. 0.06150% monobug....................... 0.05942% monopsychic................... 0.05390% monograss..................... 0.05321% mononormal.................... 0.04837% monodark...................... 0.04768% monorock...................... 0.04560% monofire...................... 0.04008% hailoffense................... 0.03317% tailwind...................... 0.03179% monoflying.................... 0.03040% monoelectric.................. 0.02902% trickrain..................... 0.02073% monoground.................... 0.01935% tricksun...................... 0.00484% trickhail..................... 0.00276% rainstall..................... 0.00207% monofairy..................... 0.00138% trapper....................... 0.00069% Stalliness (mean: -0.447) -2.0|### |####### -1.5|################# |############################ -1.0|############################# |############################## -0.5|####################### |#################### 0.0|################ |############ +0.5|######### |####### +1.0|#### |#### +1.5|### |### +2.0|#### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.45%