sand..........................53.06195% weatherless...................44.22013% offense.......................40.82119% hyperoffense..................39.02967% sandoffense...................19.75932% balance.......................11.59483% stall......................... 5.14551% semistall..................... 3.40880% sandstall..................... 3.17492% dragmag....................... 2.18890% rain.......................... 2.00706% voltturn...................... 1.84152% rainoffense................... 1.52104% hail.......................... 0.95356% choice........................ 0.57277% multiweather.................. 0.31265% trickroom..................... 0.27732% hailstall..................... 0.20280% tricksand..................... 0.16305% gravity....................... 0.11857% batonpass..................... 0.09885% monotype...................... 0.09475% sun........................... 0.06995% monowater..................... 0.04469% sunoffense.................... 0.03725% monoice....................... 0.02339% monofighting.................. 0.01310% hailoffense................... 0.01256% trickrain..................... 0.00732% rainstall..................... 0.00616% tricksun...................... 0.00614% monosteel..................... 0.00561% monorock...................... 0.00292% monopsychic................... 0.00229% monobug....................... 0.00134% monopoison.................... 0.00032% monoelectric.................. 0.00027% monoground.................... 0.00026% monodark...................... 0.00021% monoflying.................... 0.00019% monofire...................... 0.00015% monograss..................... 0.00001% tailwind...................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.572) -2.0|## |######## -1.5|################### |############################## -1.0|########################## |############################## -0.5|############## |############### 0.0|########### |####### +0.5|#### |##### +1.0|## |### +1.5|## |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.53%